Artefact Prototyping.

With the intent of exploring different additive manufacturing technologies, I am creating prototypes for 3 printable artefacts. I intend to create components that assemble into 1 object.

 Deciding on the main theme, I have explored aspects of historic artefacts within the realm of animation and character design. My current major project revolves around printing stop-motion armature joints for character puppets so this module would be ideal for experimentation and research.

I also created a humanoid character head with multiple iterations in an attempt to gain an editable body in Fusion 360.

Meshes do not translate well into Fusion, it seems.

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The Evidence

Fusion 360 has been a new experience in general as my experience with 3D modelling software has previously been centred around programs dealing with polygonal modelling; models designed for a virtual environment rather than a physical one.

 

Test Print Analysis

I created 2 test prints; the first (white) printed cleanly with some sharpness around the edges while the locking pins became loose and I pushed the offset of the ‘eye’ slots inwards rather than outwards. For the second print (green), I edited most features in small ways that resulted in major developments regarding the final print. This green model was, for the most part, intended to be faulty. This is so I could quickly test extremes practically rather than trying to anticipate results.

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The figures above illustrate how I set the pin offsets on the lid to varying degrees:

(top left –  0.09mm) (top right – 0.06mm) (bottom left – 0.08mm) (bottom right – 0.1mm)

From the physical print, we can see the only pin to remain intact was the 0.1mm pin. the others were too tight and snapped off while trying to separate the two halves. As originally stated in my first print experiment, the 0.1mm is the best option for the final print.

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The ‘eye’ offset for the first print were set in the wrong direction and upon trying to fix this I ran into some extrusion errors as this part of the sketch was also used as a projection guide for the back stacking indents. The green print allowed me to see that the offset only calculated the ‘x’ (across) axis but not the ‘y’ (vertical); the dimensions in relation to the sketch were not properly defined resulting in fusion having trouble calculating the new measurements. The eyepieces are the correct width but are too long to fit. Given the errors occurring with the main body sketch, I realised I could simply modify the pieces themselves without causing further problems as seen below.

eye slot fix

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My next step is to print this fixed model and assess how these changes have affected their function.

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The final print turned out to be the highest quality print in terms of aesthetic and feeling when handled. However, the thicker filament made the locking pin adjustments redundant and the pin access ports fit but remain very tight. Given time to make further adjustments, I would increase the width of the top pin access ports and decrease the diameter of the locking pins. I would also like to overhaul the design into something far more intricate now I am familiar with design strategies in Fusion given the option.

* Firefox or Chrome web browser is suggested for the GIFs to work *

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Arduino Uno Test Print

 

The first test of this Arduino enclosure printed evenly and only requires minor cleanup around the edges. However, there are some major issues that require modification; most notably the ‘eye sockets’ printed too small – this way my error as I hadn’t released the offset was +00.1 instead of subtracting it. The two eyepieces themselves are usable but require smoothing out. They fit very tightly into the back face cutouts which will also require modification.

This modified shape widens the stacking space. Cleaning the support material from the back vent was quite difficult and still looks slightly messy so I have also reduced the vent hole amount but widened the diameter from 4mm to 6mm while also removing the inverted extrusion to remove the need for extra support material.

As for functionality, the box’s holding pins slot perfectly flush to the base but after repeated use they have become loose and risks the box coming open upon being picked up. To remedy, I have reduced the offset of the pin extrusions from 00.2mm to 00.1mm. This may still run the risk of coming loose over time so I will look into alternative methods of clipping the box together.

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Legacy Hex

hex spin

This assignment was to build a ‘legacy hex’ as an introduction to Print City’s Industrial Digitalisation. The hex must immortalise the name, the year beginning the study and must represent an aspect of the individual’s personality.

illustrator file

My hex is designed in homage to the Castlevania series. Using the original logo in Adobe Illustrator and the pen tool, I created my name in the same typeface and imported it into Fusion 360. Illustrator allows SVG export allowing intricate designs to be created for print. I see many ways to utilise this and am excited to use illustrator and fusion together for future projects. I was particularly excited to mix current skills with new software to create something fun that presents a part of what inspires me creatively.

http://logos.wikia.com/wiki/Castlevania

Original logo reference image > http://logos.wikia.com/wiki/Castlevania

Tea Time.

re 2 its phucking tea time v12

My (re)introduction into Fusion 360 has been daunting yet highly rewarding as the software UI of varying Autodesk applications is similar but fundamentally different. My current skill set is primarily organic modeling using Autodesk Maya. Both deals with 3D modeling but are geared towards slightly different aims. Maya is primarily designed to build assets that work in a virtual space while Fusion deals with solid geometry ideal for printing. Slipping into old habits used in Maya has resulted in many mistakes but learning how to fix them has ultimately lead to a better understanding of the software and improved designs.

pot

The design is simple but creating a spiral handle has taught me the value of having a timeline to edit features. I still find limits in trying to create more elaborate geometry, but this can be overcome with practice. For future attempts, I would adjust the main body of the pot to match the ripples layering the lid and increase the spout diameter.